Creating image plane plants
- Download Quixel Bridge HERE
- Open it up and sign into your Epic Games account
- Go to "Atlases" and download a plant that you like
- You can leave the settings as is, we just need an Albedo and Opactity map
- Open Maya
- Make a plane with no subdivisions
- Add a lambert texture to the object
- Click the checker box for "Color" then in the popup chose file
- Click on the folder for the image name int he new settings this created, find your albedo texture
- Do the same thing for transparency
The plane should now look like this
- With the move tool active hit shift+Ctrl Hold right click
- In the pop-up uncheck "Preserve UVs"
- This will allow us to move parts of the model and keep the UVs the same
- If preserve UVs does not show up- it is also in the tool settings window for the move tool
- Grab the multicut tool and cut around a part you want for your model
- Select the new face and Shift+ Hold click "Detach Faces"
- You can move it away from the model
- The leaf should stay the same, this is because we preserved UVs
- Now on the new face Click "preserve UVs" again
- Put an edge loop down through the middle and add points to hug the model like this
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