Character Design & Modeling

  •  send as a .zpr files
  • microtextures
    • skin, scars, etc, that are done at the very end after you are done with your UVs
    • Lightbox under "noise"
  • getting Zbrush up to the highest quality
    • document 
      • back (drag range to 0)
      • pro (you'll see resoultions. double)
      • create a new document, your resolution will stay the same
  • side panel
    • dots
      • stroke
    • alpha
    • texture
      • painting in poly paint
      • this is how to get ID and UV maps 
    • material
      • (only use mat cap for class)
    • gradient
      • color controls light in ZBrush
    • V switches between different colors- black is that silhouette mode
    • if there is a square with a line and a dot on it that controls if the brush is on the surface of the object or not
  • saving
    • Load and save tool
      • saves your model
    • file save
      • saves EVERYTHING
  • docking a palete
    • click the circle and line icon
    • click it again to reshelve it
  • holding alt and clicking on a model switches the subtool
  • ctrl-d adds subdivisions
    • unclick smt, this adds resolution without changing its shape
  • mrgb, rgb
  • ctrl + W
    • Changes the color of your poly group
  • keeping multiple menus open
    • hold shift and press on the other menu
  • mirroring a part of a subtool
    • geometry -> modify topology -> mirror and weld

Alphas

  • find a texture you want to use and download it
  • open photoshop
    • pixels- between 512 & 1k
      • square canvas
  • open the image you downloaded
  • paste it into your canvas
  • move around the image to find the best part that you want to use
  • crop your image
    • Ctrl+A image -> crop
  • create a new layer above the image
  • gradient tool 
    • in toolbar choose the circular gradient
    • click on the gradient in the toolbar to find the presets for the tool
      • basics -> white to nothing
  • cursor in the center, click and drag to create the gradient
    • holding shift lets you move the gradient around
  • this creates the soft edge on the alphas
  • duplicate the gradient until the center is darker and larger
    • the blackest part of the image is what will stay
  • select all of the gradient layers
  • flatten them
    • merge layers
  • select your image 
    • image -> attributes -> gradient ramp
      • this allows you to continue editing the attributes of the image
    • if there is too much information
      • filter -> blur more
        • this takes some of the edges off of the image
  • ctrl on thumbnail to select the gradient
  • ctrl+shift+ I to invert the mask
  • select your image and delete, clearing anything other than what you have selected
  • make the background black
  • save as PSD if you still want to save the layers
  • image-> mode-> grayscale
    • Zbrush does not use layers
  • file -> save as -> .PSD

ctrl + alt+ drag
(enable Prefrences -> config-> enable customize)
Brush-> depth -> lil graph
brush-> automasking -> backface mask
stroke -> curve -> curve mode
stroke -> curve-> delete curve
stroke -> lazy mouse

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