Baking in Substance- settings
NOTE: BAKE SETTINGS ARE DIFFERENT DEPEDNING ON YOUR PURPOSE! GAME Make sure each shader has these maps Base Color Height Roughness Metallic Normal Ambient Occlusion If you have to add one manually you need to go through each shader and add them individually In the "bake mesh maps" pop-up these mesh maps should be enabled for this round of baking: Normal World Space normal ID Curvature Position Output size- 2048 or 4096 (figure out which is best for your object but remember you can always go down, but you need to re-bake to make it higher) Dilation Width- 16 Apply Diffusion IF YOU HAVE A HIGH POLY MESH DON'T click "use low poly mesh as high poly mesh" Click the document icon next to the large box and find your high poly mesh IF YOU DO NOT HAVE A HIGH POLY MESH Click "use low poly mesh as high poly mesh" That's it :^) Max frontal and rear distance- .005 Uncheck Average Normals Anti-Aliasing- Subsampling 8x8 Go to the "ID" mesh map Color so...