Packing UVs of multiple objects in Maya while preserving ratios of 3D space

MAYA- NOT GAME SPECIFIC

Found Here

First post- gotta have fun with the text.

“'Layout' , in the Polygons menu of the UV editor. And set the settings as follow...

1 layout tab:

  • check "single or multiple objects"(non-overlapping)
  • Prescale: world
  1. Layout Settings [Legacy Mode]
  • Shell Layout: Into Region (most of the time, project and 3Dpainting software/workflow dependent, could we say)
  • Scale mode: Uniform (obviously!
  • Shell Stacking: bounding box
  • Rotate: 90° for architectural generally, otherwise set as per your own preference, this won't affect the relative ratios.
  • Shell spacing: depends, base upon your intended texture size, and personal preferences regarding padding.

But since you are using Mari, you might also want to use UDIM uvs, and eductate yourself about that if you are not familiar with the subject yet. For characters, it's quite common nowadays, especially for Mari texture artists.

hope this helps!”

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