Scaling faces uniformly over an object (creating the arms from the Linguini pipeline)

  1. Decide where you want the sleeve to end on the arm and select all the faces above it
  2. Go to the duplicate option box
    1. Check separate faces
  3. Scale uniform to give the clothes volume

This creates the sleeve :^)

  1. Count how many edges go around the arm and cut a hole in the torso with the same amount of edges
  2. Select the sleeve and torso and delete history
  3. Combine and select curve type “blend”
  4. Template the shirt and delete the part of the arm that is inside the sleeve
  5. Select the edges around the end of the sleeve and extrude uniformly inwards to give the sleeve volume

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