Scaling faces uniformly over an object (creating the arms from the Linguini pipeline)
- Decide where you want the sleeve to end on the arm and select all the faces above it
- Go to the duplicate option box
- Check separate faces
- Scale uniform to give the clothes volume
This creates the sleeve :^)
- Count how many edges go around the arm and cut a hole in the torso with the same amount of edges
- Select the sleeve and torso and delete history
- Combine and select curve type “blend”
- Template the shirt and delete the part of the arm that is inside the sleeve
- Select the edges around the end of the sleeve and extrude uniformly inwards to give the sleeve volume
Comments
Post a Comment