Height Map vs. Normal Map
Both can bake from high poly to low poly but the difference is...
Height- Deals with tesselation, which is taking a mesh and subdividing it) changing the height of the mesh but not its collision
Normal- Fake lighting to create the appearance of height without changing the mesh.
height- tesselation ( take a mesh and subdivide it) changes the actual height of the mesh (does not actually have collisions, you can also make landscapes out of it) normal- faking lighting to create the appearance of height
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