Bringing your Substance textures into Maya
In Substance...
- File -> export textures
- Change your export directory
- PBR Metallic Roughness
- Change file Type- sbsar
Export!
In Maya...
- Hypershade
- Press tab to create a node
- Type in "substance"
- Click on "substance node texture"
- Click on the folder icon next to "substance texture"
- Width
- Change to the texture size that you set it at in Substance
- Workflows
- Renderman
- Create Network
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