Maya Shaders! An Overview....
Texture > Material > Shader
Shader – the combining of Materials and Textures that
culminates in the final surface that is displayed in a render. Shaders control
how light reacts with the surface of a mesh.
Material – A node that controls the perceived surface
of a mesh.
Texture – A 2D image whose color values are read by a
shader.
Maya Favorite Shaders
Lambert – Flat material which displays color and
shading without specular highlights
Blinn – Calculates curvature, lighting, and camera
angle to create accurate specular highlights and reflections. The shape of
Blinn specular highlights are soft and more akin to real-world highlights. Good
for metallic surfaces, however extremely versatile.
Phong – Similar to Blinn but with tighter highlights.
Good for polished shiny surfaces.
PhongE – A faster rendering version of Phong that
creates tighter highlights than Blinn materials, yet softer highlights than
Phong materials.
Other Shaders
Ramp Shader – Applies a color gradient to the surface
based on parameters
Surface Shader – Used for controlling color,
transparency and/or glow with other scene data. (3D Textures)
Swatch Window – All nodes that are created will be
organized in the Swatch Window
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