The ULTIMATE Blender Notes

  •  Along an axis
    • Hold x,y,z
  • Selecting loops
    • Hold alt while selecting
  • Camera-based selection
    • I think just be in wireframe node tbh
  • extruding
    • E
  • Bevel
    • Ctrl+B, hold middle mouse to increase chamfer, scroll to add divisions
  • Applying modifiers
    • Ctrl + A
  • Image planes
    • Edit > Preferences
    • Click the Add-Ons tab
    • Search “Image”
    • Activate the “Import-Export: Import Images as Planes”
    • Close User Preferences window
    • File > Import > Images as Planes, or in the 3D Viewport press Shift+A > Images > Images as Planes
    •  Find and select an image to import
    • Click Import Images as Planes in the bottom right of the window
    • NOTE: You need to change the viewport shading to "texture" instead of "material"
  • edge constrained rotation
    • Rotates edges while keeping it constrained to attached geometry
      • Alt + R
  • selecting between points
    • Press ctrl when you click the end point
    • Using shift you can select more than one at a time
  • Isolate
    • / on the number pad
    • shift + H does smthn lol
  • Merge verts by sliding them
    • In edit mode, next to the symmetry options click this button to turn on merge verts moved to the same position

      • Press G two times to slide the vert to the other one
  • Switches between object and edit mode
    • Press tab
  • Duplicating objects 
    • Independently
      • Shift +D
    • Dependently (editing one edits the other)
      • Alt + D
  • Select from one point to another
    • Hold ctrl
  • Open the side panels
    • T for the one on the right
    • N for the one on the left
  • selecting edges that are the same length going in the same direction
    • crtl+alt+left click
  • Applying transformations
    • ctrl+a 
  • auto-smooth
    • vertex thingy (green)  -> normals
    • the degrees refers to if angles are over that number they will smooth separately 
  • duplicate w/out moving
    • shift + D then right click to cancel the grab
  • scale evenly
    • S then hold alt
  • shortcut to the add menu
    • shift+A
  • booleans
    • click on the cutting object, then the one that gets cut
    • Ctrl+shift+B (brush booleans from scifi terminal
    • union works better than join
      • select the one you are going to attach and then the one you are attaching it to
    • troubleshooting
      • change the solver to fast
      • change clamp over ride

  • Using the bevel modifier
    • check harden normals to prevent shading issues
      • the guy in tut always uses 3 segments
    • triangles on corners causing shading issues?
      • change miter (outer) to arc
  • order of modifiers
    • make sure your modifiers are in the correct order!
    • goes from top down (runs to top one first and the bottom one last)
    • Usually the bevel modifier will be at the end

Comments

Popular Posts