Plugging in textures in Unreal

  1.  Drag your textures into Unreal Engine from your explore library
  2. Open your material (double click on it)
    1. You can make a material by right-clicking on the content browser and selecting material from the menu (it looks like a circle with checkerboard in it)
  3. Drag your textures into the workspace to begin plugging them in
  • Base color
    • RGB into Base Color
  • Normal
    • RGB into Base Color
  • ORM
    • Double-click on the texture, a new window should open showing your texture map 
      • You can edit your texture in this window
    • Scroll down until you see sRGB, uncheck that box
    • Save and close the window
    • Click on the texture in the workspace and look at the property window
    • Change sample color to "Linear Color"
    • R into Ambient Occlusion
    • G into Roughness
    • B into Metallic

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