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Plugging in textures in Unreal
- Drag your textures into Unreal Engine from your explore library
- Open your material (double click on it)
- You can make a material by right-clicking on the content browser and selecting material from the menu (it looks like a circle with checkerboard in it)
- Drag your textures into the workspace to begin plugging them in
- Base color
- Normal
- ORM
- Double-click on the texture, a new window should open showing your texture map
- You can edit your texture in this window
- Scroll down until you see sRGB, uncheck that box
- Save and close the window
- Click on the texture in the workspace and look at the property window
- Change sample color to "Linear Color"
- R into Ambient Occlusion
- G into Roughness
- B into Metallic
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