TTC- KB- Anatomy with Jun Huang

Pictures are attached for notoriously confusing parts- otherwise references can be found in this folder
  • Starting w a base mesh
    • use a mesh for sculpting and animation
      • i.e. edge loops that simulate clothing and allow you to cut from it easily (matching the resolution of the clothing to the base mesh)
    • Working in games, you want the most flexibility as possible
      • matching the resolution of the clothing to the base mesh (cutting directly from the mesh achieves this) helps with weighting and prevents crashes (between the geometry when the character moves
Sculpting a male

  • Create an empty layer (lets you add stuff later)
    • make sure to turn off other layers
    • you have to upres the original layer- make it the highest you'll need since that is the only layer you can do that on (?)
  • Low subdivion, start blocking out shapes
    • starting w shoulders
    • mark key features
      • highlights, dents
    • bicep usually on the inner/under part of the arm
  • test yourself on anatomy by drawing the form without reference
  • low subdivision- make sure forms look good at a distance
  • go lightly over the whole model to get the basic forms
  • subtely is important
    • sculpting hulk like characters can lead to you anatomy being off as you get comfortable to exaggerated forms
  • study from thin fitness models
    • bodybuilders are too exaggerated
    • female body builders may be good to study from as well
  • remember the wrists are bony-! 
    • when rigging you should put 2 bones in the wrist to simulate how your fingers bend over your wrist bones
  • forearm is shorter than the upper arm bone, "maybe about 95% the length"
  • make sure the elbow isnt too far up
  • the tricep is made of 3 pieces, with the largest one being on the inner side
  • \
  • shoulder is made up of 3 pieces as well
    • one in the front attaches to ab half of the color bone
  • bicep attaches to inner part of the collarbone (by going underneath the shoulder muscle) and the sternum.
    • bicep is usually larger than the tricep, since most people push more than pull
      • pushing is stronger than pulling since the force falls mostly on your bones (extending) 
    •  called the "bicep" because its made of 2 strands of muscle
      • outer one attatches to the upper arm bone at the top by the shoulder
      • inner connects to the shoulder blade
        • a piece of the shoulder bone comes out from underneath the clavicle
        • inner part of the bicep attaches to it
  • forearm
    • under controls the closing of your fist, usually larger than the ones in the back
  • MF OBLIQUES
    • covered by the chest muscle connecting to the inner part of your shoulder blades
      • used for doing pull ups, pulls your shoulder blades towards your body
    • 7- 8 of them
      • if you're thin you can usually see 3, thin but muscular 4, rarely 5
    • do not go parallel, they fan out from your shoulder blade
    • probably about 2/3rds the length of your ribcage
  •  abdominal muscles
    • connects to the pubic bone
    • smaller muscles attatch the ribcage to the abdominal muscles
    • more smaller muscles attatch the top crown of the pubic bone to the ribcage
  • butt and hips
    • 3 large groups

      • first group attaches to the outside top of the femur bone, second connects to the back, third and largest attatches to the upper thigh bone 
  • back
    • upper neck
    • upper back muscle
      • connects to the shoulder blade
        • there is a ridge on the upper part of your shoulder blade
          • below the ridge is where the upper back muscle is
            • connects your shoulder blade to your back bone
          • upper part of the ridge attaches to your head and shoulders
    • the neck bone that usually sticks out the most in the middle of the upper back is on average the 7th one
    • lats attach to the upper arm bone about 1/4th of the way down in the FRONT

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