TTC- KB- Anatomy with Jun Huang
Pictures are attached for notoriously confusing parts- otherwise references can be found in this folder
- Starting w a base mesh
- use a mesh for sculpting and animation
- i.e. edge loops that simulate clothing and allow you to cut from it easily (matching the resolution of the clothing to the base mesh)
- Working in games, you want the most flexibility as possible
- matching the resolution of the clothing to the base mesh (cutting directly from the mesh achieves this) helps with weighting and prevents crashes (between the geometry when the character moves
- Create an empty layer (lets you add stuff later)
- make sure to turn off other layers
- you have to upres the original layer- make it the highest you'll need since that is the only layer you can do that on (?)
- Low subdivion, start blocking out shapes
- starting w shoulders
- mark key features
- highlights, dents
- bicep usually on the inner/under part of the arm
- test yourself on anatomy by drawing the form without reference
- low subdivision- make sure forms look good at a distance
- go lightly over the whole model to get the basic forms
- subtely is important
- sculpting hulk like characters can lead to you anatomy being off as you get comfortable to exaggerated forms
- study from thin fitness models
- bodybuilders are too exaggerated
- female body builders may be good to study from as well
- remember the wrists are bony-!
- when rigging you should put 2 bones in the wrist to simulate how your fingers bend over your wrist bones
- forearm is shorter than the upper arm bone, "maybe about 95% the length"
- make sure the elbow isnt too far up
- the tricep is made of 3 pieces, with the largest one being on the inner side
- shoulder is made up of 3 pieces as well
- one in the front attaches to ab half of the color bone
- bicep attaches to inner part of the collarbone (by going underneath the shoulder muscle) and the sternum.
- bicep is usually larger than the tricep, since most people push more than pull
- pushing is stronger than pulling since the force falls mostly on your bones (extending)
- called the "bicep" because its made of 2 strands of muscle
- outer one attatches to the upper arm bone at the top by the shoulder
- inner connects to the shoulder blade
- a piece of the shoulder bone comes out from underneath the clavicle
- inner part of the bicep attaches to it
- forearm
- under controls the closing of your fist, usually larger than the ones in the back
- MF OBLIQUES
- covered by the chest muscle connecting to the inner part of your shoulder blades
- used for doing pull ups, pulls your shoulder blades towards your body
- 7- 8 of them
- if you're thin you can usually see 3, thin but muscular 4, rarely 5
- do not go parallel, they fan out from your shoulder blade
- probably about 2/3rds the length of your ribcage
- abdominal muscles
- connects to the pubic bone
- smaller muscles attatch the ribcage to the abdominal muscles
- more smaller muscles attatch the top crown of the pubic bone to the ribcage
- butt and hips
- 3 large groups
- first group attaches to the outside top of the femur bone, second connects to the back, third and largest attatches to the upper thigh bone
- back
- upper neck
- upper back muscle
- connects to the shoulder blade
- there is a ridge on the upper part of your shoulder blade
- below the ridge is where the upper back muscle is
- connects your shoulder blade to your back bone
- upper part of the ridge attaches to your head and shoulders
- the neck bone that usually sticks out the most in the middle of the upper back is on average the 7th one
- lats attach to the upper arm bone about 1/4th of the way down in the FRONT
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