Creating a FaceCam (linguini pipeline- references RapidRIg)
1. Select Create>Cameras>Camera. Rename the camera ‘faceCam’. Open theAttribute
Editor, and select the faceCamShape tab. Expand the OrthographicViews section, and turn
on the checkbox next to Orthographic. Change the Orthographic Width to approximately 5.5.
2. Translate faceCam up along the Y axis until it is roughly in the center of the eyes and mouth.
Translate it along the Z axis until it is about two grid units in front of Linguini’s head.To test the
camera, select Panels>Orthographic>faceCam.
3. Select the forehead JNT, then CTRL+Select faceCam (ie in the Outliner) and choose
Rigging>Constrain>Parent Constrain. You will now be able to move Linguini’s head in any
direction, and the faceCam will always be pointing at the front of Linguini’s face.
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