Creating Look At Objects

 

Creating the joint in the eye

  1. Find pivot of eye
    1. Modify→ center pivot to get it where it needs to be
  2. Do the same thing for the other eye
  3. Switch menus to “Rigging”
  4. Skeleton→ Create joints
    1. (to be safe option the option box and reset the tool)
  5. Click somewhere and hit enter
  6. Rename the joint doing #5 makes
  7. Select the eye first and then the new joint
  8. Constraints→ Point (option box)
    1. Make sure maintain offset is turned off, click add when you’re done
      1. If this is on it would keep the current distance away from the object
  9. The joint should be in the middle of the eye
  10. In the outliner, click the “+” button next to the constraint that was made
  11. Click the constraint and delete it

Parenting the joint to the eye joint

  1. Select the joint in the eye and then the forehead joint, click P to parent them

Making the other eye

  1. Skeleton→ create joints
  2. Click anywhere and click enter
    1. Rename the joint you created
  3. Select the eye and the right eye joint
  4. Constraints→ Point
  5. Click on the plus sign and delete the constraint again
  6. Parent the eye to the forehead (eye to forehead)

Making the control

  1. Create→ NURBS Primitives → Circle
    1. rename the circle to “left eye look at”
  2. Rotate in X 90 degrees
  3. Select the eye and the circle you just made
  4. Constraint → point
    1. This will put the circle in the middle of his eye
  5. Delete the constraint again
  6. Scale the circle up a bit. larger than the eye
  7. Hit W and translate forwards past the nose
  8. Freeze transformations on the NURBS circle
    1. Edit→ Delete by Type → History
  9. Make another circle the same way
    1. Name the circle “ right eye look at” and repeat steps #1-7 and delete history on the circle

Making the main control

  1. Turn on the grid
  2. Create →Curves Tools→ CV curve tool (option box)
    1. Select “1 Linear” in the first set of bubbles
  3. Hold X and make a rectangle
  4. Center the rectangle’s pivot
  5. Name the rectangle “eye look at”
  6. Select both circles and the eye look at rectangle
  7. Constraints → Point
    1. This puts the rectangle to where the eye circles are
  8. Delete the constraint just made
  9. Modify → Freeze Transformations

Parenting and finishing creating the control

  1. Select the circles and then the rectangle, press P to parent them together
    1. This means you can use the rectangle to move both eyes and the circles to move them individually
  2. Select eye look at and then the eye
  3. Constraint→ Aim (option box)
    1. make sure maintain offset is on
  4. In the attribute editor make sure the rotate editors are blue
  5. Select the other eye and the eye that goes along with it
  6. Create an aim constraint the same way

Attaching the eyes to the character

  1. Pick eye look at and then the forehead joint, press P to parent
    1. This is to make the eye look at move with the head
  2. Pick one of the eyes and then the joint inside of it, P to parent
    1. This is to make the eyes move with the character

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