UV editing- a [very] general overview (includes steps from Linguini Pipeline)
General Notes
- Make sure the faces are blue, if red this might mean the shell is reversed- find flip button to flip
- To see this click the button under the edit and create tabs in the toolbar click the box that is filled in green
- This could also mean that the UVs are simply not cut correctly, if they do not lay flat sew the pieces back together and find a better approach
- Don’t have them along the edge of the 1 to 1 nor going over it
- Click the checkered button next to the image icon to display a checkerboard. Make sure the squares aren’t stretched or compressed
UV Process by Type
Planar
- Select the top faces of the object
- Create→ Planar option box
- Figure out what axis to unfold against, (horizontal is Y)
- Shift+right click unfold, unfold again
- Scale to make it fit in the 1 to 1
- Right click → invert selection (to get the other half of the faces)
- Do the same process ^^
- Click outside edges where the shells meet each other on the model
- Sew
- This will put them together
Cylindrical
- Select faces
- Create → cylindrical
- Figure out what axis to unfold against, (horizontal is Y)
- Shift+right click unfold, unfold again
Packing
In the UV editor Modify→ Layout
Settings below
Shell padding= Distance between the shells, prevents them from being too close
Texture Map Size= the size of your textures, 2048 is fine
For more info on packing check out these entries:
PACKING UVS OF MULTIPLE OBJECTS IN MAYA WHILE PRESERVING RATIOS OF 3D SPACE
Linguini
Shirt
- Select the faces of the shirt
- UV→ Camera-Based (makes UV shell in the editor based on where the camera is)
- UV→ 3D cut and sew tool
- Tool settings
- Steady stroke- helps steady your stroke as you draw in seams
- symmetry
- show UV shell
- Tool settings
- Right click → component → edge Your cursor should become a knife
- Separate the sleeves from the shirt and put a seam down the middle underneath it
- Put the seams in the same place they are on your clothes
Head
- Select faces
- UV→ Camera based
- 3D cut and sew tool
- Right click→ component→ edge
- Find the center of the back of his neck
- Press shift and select the edges around his head
- Right click→ exit tool
- right click → Uv→ UV shell
- Shift+right click unfold, unfold again
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